Models may also be updated from within KeyShot through KeyShot’s LiveLinking capability. Now with the direct transfer capabilities of this new integration, users gain the ability to import the geometry into KeyShot while retaining SubTools, texturing and PolyPainting. Previously, artists could export out of ZBrush into KeyShot using an OBJ file. LightWave 11.6 also now supports output to 3D printers and can both export and import files in the popular STL and PLY file formats.Ġ2 – An image showing the same model from ZBrush in that program (left) with the same model in KeyShot (right). There is also support for Nvidia’s CgFX shader technology. Users can now place Normal Maps on 3D objects to make lower-polygon objects or characters display in higher resolution objects. There are also new tools for streamlining game development, for better pre-visualization and streaming real-time content. Version 11.6 adds support for FiberFX from the soft-body Bullet Dynamics system. The Mac OS X and Windows compatible software has a host of new features which we’ll touch on more fully in a later report.īriefly, LightWave 11.6 includes new ways to animate with a new Spline control tool, plus a new Raycasting technology to make an object aware of its surroundings in an animation. The LightWave 3D Group, a division of NewTek, Inc., this week announced new features in LightWave 11.6, the most recent version of its award-winning 3D modeling, animation and rendering software for artists and designers. In-Brief: Lightwave Group makes major announcements at SIGGRAPH
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